Updated for iOS11 and Swift 4!!! “Memory Koo” is now “Find the Pair”! PROOF: Two reskins of Find the Pair have already been featured by Apple 700+ times! See details below… Hey, guys! Rebeloper here! I wanna show you how to put your app on the App Store Tonight. Not in two months, not in a week but TONIGHT. The single hardest part of a reskin business is, knowing, what source code to buy. ESPECIALLY, if you’re new in the industry… Watch the video here: https://player.vimeo.com/video/148249787 IMPORTANT: Do NOT use the word “memory” in your app name. Apple will reject it due to copyright. Discussion here: http://forum.spritebuilder.com/t/app-rejected-beca… FEATURED BY APPLE!!! Food – Matching Game Download it from the App Store: https://appsto.re/it/qtxB6.i FEATURED BY APPLE, AGAIN!!! iMatch – a card flipping game Download it from the App Store:
FEATURES
- Written in Swift 4 – say hello to the new programming language for iOS 11
- iOS11 ready – embracing the power of the best OS on mobile
- 64 bit supported – always up to date with Apple’s requirements
- iPhoneX, iPhone8, iPhone8 Plus and iPad Pro ready – beautiful on all devices
- AdMob Banner – top banner throughout the whole game
- Chartboost Interstitials – full screen ads with Ads Frequency feature
- Game Center Leaderboard – rank, challenge and share your best score
- Rating System – smart rating powered by iRate
- No Ads In App Purchase – boost your revenue
Addicting gameplay. Watch the video here: Only 29 images to reskin. Easiest reskin ever! You’ll be ready in under an hour. When you purchase a Rebeloper Source Code you purchase more than just a source code. You purchase the awesome documentation and constant support. Just take a look at the 35 pages long step by step documentation.
Change Log
10.0.0 – (30.10.2017)
• Rewrited to iOS 11 in Swift 4 – this version will run only in Xcode 9
4.0.0 – (21.09.2016)
• Updated to iOS 10 and Swift 3 – this version will run only in Xcode 8+
3.2.0 – (14.12.2015) – OPTIONAL
- Added Fyber (files changed: GameData.plist, RebeloperKitMini.swift, AppDelegate.m, Info.plist, Bridging-Header.h; added files: fyber-sdk-lib, FyberCocos2dHelper.h/.m, CoreLocation.framework and MediaPlayer.framework)
3.1.4 – (15.11.2015) – OPTIONAL
- Added a “More Games” button to the Main Menu Screen (files changed: MainMenu.ccb, MainMenu.swift, WorldContainer.ccb, WorldContainer.swift)
- Improved Ads logic: if no Chartboost is available than a SupersonicAds ad is shown (if available) and vice-versa (files changed: RebeloperKitMini.swift, GameData.plist)
3.1.3 – (02.11.2015) – OPTIONAL
- Updated SupersonicAds (6.3.4) (framework changed: RebeloperKitMini/ThirdPartyLibsAndFrameworks/Supersonic.framework)
- Updated Google AdMob SDK (7.5.2) (framework changed: RebeloperKitMini/ThirdPartyLibsAndFrameworks/AdMob/GoogleMobileAds.framework)
- Updated Chartboost SDK (6.0.1) (framework changed: RebeloperKitMini/ThirdPartyLibsAndFrameworks/Charboost.framework; files changed: AppDelegate.m – line 46, Bridging-Header.h – line 26)
- Updated Documentation to 1.3 (minor typos)
3.1.2 – (13.10.2015) – CRITICAL
- Updated Supersonic Ads SDK to v.6.3.2. (framework changed: RebeloperKitMini/ThirdPartyLibsAndFrameworks/Supersonic.framework)
- Allowed arbitrary loads for Supersonic Ads (explanation: In iOS9 Apple has added in controls around ‘ATS’. In order to ensure un-interrupted support for Supersonic Ad delivery across all Mediation Networks, it was important to make the following changes in your info.plist: 1. Add in a dictionary called ‘NSAppTransportSecurity’. Make sure you add this dictionary on the ‘Top Level Key’. 2. Inside this dictionary, add a Boolean called ‘NSAllowsArbitraryLoads’ and set it to YES.) – Details here:
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