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Updated for iOS10 and Swift 3​!!!

Are you ready to reskin your best source code ever? IMPOSSIBLE MAZE is waiting for you!! Watch video: https://player.vimeo.com/video/159825013 IMPOSSIBLE MAZE is an extremely strong memory challenging source code. Your audience will love it. A 100% original idea! You haven’t seen this game on the App Store yet. Take action now and be among the first ones who reskin “IMPOSSIBLE MAZE” before too many reskinners do it before you! Find a way to get out your hero from the darkest maze! Navigate through the maze by swiping. The maze is filled with invisible walls. Once you try to pass through one of them will be put back to the start. Try to remember where the invisible walls are and find a way to the Exit in as few moves as possible. Collect coins and pay for make some walls visible. Not as easy as you think, this is the reason why is so sticky and addictive game.

FEATURES

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  • Written in Swift – say hello to the new programming language for iOS
  • iOS10 ready – embracing the power of the best OS on mobile
  • 64 bit supported – always up to date with Apple’s requirements
  • iPhone7, iPhone7 Plus and iPad Pro ready – beautiful on all devices

\ When you purchase a Rebeloper Source Code you purchase more than just a source code. You purchase the awesome documentation and constant support. \

CHANGE LOG

2.0.3 – (10.12.2016) – CRITICAL

  • Added AdMob banner (file changed: Settings.swift, GameViewController.swift, Info.plist; files added: GoogleMobileAds.framework)

2.0.2 – (01.11.2016) – CRITICAL

  • Added general Font Color setup (file changed: GameScene.swift; SettingsScene.swift; Settings.swift)

2.0.1 – (31.10.2016) – CRITICAL

  • Fixed Coins Label displaying as “Optional(x)” (file changed: GameScene.swift lines: 775, 793)

2.0.0 – (21.09.2016)

• Updated to iOS 10 and Swift 3 – this version will run only in Xcode 8+

1.1.0 – (16.05.2016) – CRITICAL

  • Added iCloud support to ensure restoring of the user process and to avoid rejection from the Apple Review Team because of Guideline 10.6: Your app uses intermediary currency to purchase items that function as non-consumable products but does not include a restore mechanism. Users restore transactions to maintain access to content that they’ve already purchased. SEE THE “How to Set Up iCloud” PDF TO SET UP YOUR CODE – (files changed: AppDelegate.swift, MainMenu.swift, GameScene.swift, SettingsScene.swift, ShopScene.swift, Settings.swift, ImpossibleMaze-Bridging-Header.h; added files: Reachability.h/m, ImpossibleMaze.entitlements, CloudKit.framework)

1.0.3 – (06.04.2016) – CRITICAL

  • Fixed bug on line 880 GameScene.swift; now it’s: if !MKStoreKit.sharedKit().isProductPurchased(noAdsInAppPurchaseID) {
  • Added

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